In terms the of the strategy part of the game, this is a fairly simple affair (although you have some flexibility over how simple the economy is), but it mostly works fine. Air and naval battles are autocalculated anyway, although if you have two armies and air support you do get to call in air strikes on the battlefield (before your men get too close). After a single time I skipped all the battles as the controls weren't particularly easy, it slows the game down a lot as you have lots of battles to fight, and the AI just blobs all its units in one place, so you don't really have much strategy apart from charging all your units into the enemy en masse. Somewhat similarly to Total War, this game consists of two main parts - a turn based strategy level, and a turn based tactical battle mode that can be skipped. It's not bad overall and it is a cheap game. If you enjoy world war 2 games, the wars should bring some amusement for you, but the game is let down hugely by the Strategy/Management aspect of the game. When playing with these options On, remember to take Supply/Fuel Trucks to the battle field or you may just find yourself a sitting defenceless duck. In addition, the Topographic Map shows Resources such as Uranium and Oil, aquiring these lands will give access to the resources further expanding your arsenal.įor those who love a realistic game, this game does offer the realism quite well, you can (Optionally) turn on Oil Usage, Ammo Usage among other things during wars. The Research aspect of the game is simple and easy to use. For example, researching Camouflage and Optics will allow you to train Snipers. The game also features research which will allow you to unlock new troop units over time. The for me personally, has taken a lot of fun out of the game. Unfortunately this is spoilt as Britain has already conquered half the world by WW2 which is reflected in this game. The Ultimate flaw of this game is actually it's historical accuracy, whilst it is a good game, I enjoy starting out using a small portion of land and slowly conquering the entire world. Artillery and Morters make for some good explosive battles and you can hide troops inside buildings (Usually Farmhouses/City Buildings). You can call in Bombardments from Naval units you have on an adjacent shore line (On the World Map) and call in Airstrikes if you have sent an Air unit. The Battle Maps are decent, large scale, graphically good and really make up for the boring Strategy side of the game. The War aspect of the game is where stuff really starts to happen. The lands are accurate and the Graphics in this mode are somewhat simple. The Topographic World (That means Overhead Map) is easy to use and simple to navigate. The Strategy aspect of the game is basic and relatively boring, you're much better off just leaving Tax on Automation, that leaves you to simply build your structures and train the troops you need. In any case, to reach the peak of power, you will have to go through a long way of development.Not a bad game, but leaves a lot to be desired. As for the variety of units, there are 25 unique units, including various vehicles, infantry, aviation, navy, and more. The degree of development of military power is determined by the economic situation, and the gamer can regulate the amount of taxes, from which the improvement of equipment. This means the deployment of armed forces in certain areas, the erection of fortifications and the command to attack. In this case, all actions available to the user are focused only on war. For example, you can enter into an alliance with completely unpredictable countries, and those who could become partners in reality, to declare war or cut all ties. The key goal is to win the war, but how this same goal will be achieved is up to the user. Global map in "Warlords: Mastery of War" divided into sectors belonging to one or another country. ![]() After that, it is the turn of the main gameplay. Next comes the stage of setting some parameters, including realism (how reliably behaves a virtual enemy). ![]() Before the campaign begins, when the gamer determines which side to take, a historical summary is attached to each state, along with descriptions of the strongest units and weaknesses. Using the military potential of the state, you can influence the course of history and change the course of the war by engaging in battles on different continents. ![]() It can be USSR, Italy, USA, Germany, France, Japan or Great Britain. War Leaders: Clash of Nations Takes the World War II setting as its basis, asking users to choose one side of the conflict.
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